2016年11月26日土曜日

リスポーン地点について

概要 

リスポーン地点を設置することで死亡時に"Ready to spawn in the world?"と聞かれるので"Spawn on my bedroll"を選択すれば設置した地点から復活することができます。
また、リスポーン時に"Spawn near my bedroll"を選択すればリスポーン地点以外で復活することが出来ます。
spawn.jpg
リスポーン地点の設置は寝具を配置することで可能です。
寝るというアクションは存在せず、設置すれば即座にリスポーン地点として設定されます。
現在リスポーン地点は一箇所しか設定できず、二つ以上寝具を配置した場合は最後に配置した側のみ有効になります。(Alpha 14.7)

リスポーン地点として使用可能な寝具は現在Sleeping Bag・An Old Bed・King Size Bedとなっています。
リスポーン地点はコンパス上やマップ上に家のマークで表示されます。
左:コンパス上の表示
右:マップ上の表示(表示はalpha14.7のもの)
bedOnCompassA14.jpg bedOnMapA14.jpg
また、リスポーン地点の周囲61m(1m=1ブロックで30 + 1 + 30ブロック)には、ゾンビが出現しない。(Hordeなどを除く)

設置手順 

寝具はキャンプ跡や民家などに置いてあることが多いため、それを取得するのが一番手間がかかりません。
自分で用意する場合、素材集めが容易なSleeping Bagを作成するのが良いでしょう。
地面に生えている草を殴ってPlant Fibersを20個集めれば、クラフトレシピからSleeping Bagを作成できます

2016年11月24日木曜日

初心者ガイド

はじめに 

7 Days to Die(通称:7DTD)の世界へようこそ!
※7 Days to Dieはアーリーアクセス作品(購入して遊べる開発中の作品。アルファ版)です。※
そのため、頻繁なアップデートが行われます。また、バグや未実装の項目があります。
アップデートで仕様が大幅に変更され、過去のバージョンのセーブデータで正常にプレイできなくなることもあります。
大規模なアップデート後はセーブデータを削除して、最初からスタートするものと考えましょう。
納得できないのならゲームプレイを控えることをお勧めします。
 

ゲームの目的 

Survive!(生き延びろ!)
まずはこれだけです。
このゲームは、様々な手を使ってプレイヤーを殺しに来ます。(ゾンビモンスター、環境、食料等々)
今後どのような目的があったとしても、生き残れなければそれを達成することはできません。
ただ、プレイヤーは死亡時に復活する場所を指定することができる上に、覚えたレシピや上げた経験値、スキル等は引き継がれますので、生き残れずとも次の生に希望を託すことができます。
言い換えればゲームオーバーがありません。気軽にプレイしてください。
 

ワールドマップの選び方 

固定マップである「Navezgane」は、スタート位置こそランダムですが地形は一緒で、建物はおよそ等間隔に設置されてこちら限定の大きな建物もありますが、それほど広いマップではありません。
ランダムマップである「Random Gen」は広大なマップがランダム生成され、いつも飽きの無いプレイが楽しめますが、生成されたマップによっては厳しいサバイバルを強いられるでしょう。(マップ名を元にランダム生成するので、同じマップ名なら同じマップが生成されます)
固定マップの方が建物の位置が固定なので、計画が立てやすいかもしれません。後述になりますが、どちらも良し悪しがあるので好きな方を選んでも大丈夫です。
 

難易度について 

7 Days to Dieは数あるゾンビ系ゲームの中でも難易度は高い部類に入ります。
そのため、よほど吟味した生存計画と、それなりの幸運を持ったプレイヤーでなければ最初の7日目を乗り越えることすら困難といっていいでしょう。
人生は一度きりですが、1度や2度の死亡でへこたれないよう気楽に構えることをオススメします。
ありていに言ってしまえば「最初の7日を生き延びたらゲームクリア」くらいの心構えで丁度良いかもしれません。
そのため、まずオプションでなるべく難易度を緩いものにしたほうが7Days to Dieを楽しめるかもしれません。


How To Survive FIRST DAY 

ようこそ! 荒廃したこの7 Days To Dieの世界で初日を生き残るための簡単な知識を紹介します。
さぁ、一日でも長く生きるために楽しくサバイバルを過ごす準備はいいですか?なおこの先の説明は出来るだけ丁寧に解説していく予定です。
まずは自力で! と考えている勇気ある方は、この先を見ずに、詰まってからこのガイドを手に取ってください。


How To Spend 7 Days 

初日を無事に過ごせましたか?
無事であればおめでとう! 
何回か死んでしまったのならそれを教訓にがんばろう!
これからは7日目に向けて準備をしていくことになります。
なぜなら、このゲームでは7日毎の22時(初回なら7Day 22:00)に、
プレイヤーがどこに居ても敵に感知され、
大量のゾンビに襲われるFeral Hordeが発生するからです。
つまり、初日に作ったただ壁を建てただけ、ただ穴を掘っただけの拠点では、
生存することはほぼ不可能です。
ここでは、そうならないためにも残り6日間で出来ることを簡単に紹介していきます。


Trigger Happy! 

7日目は無事に過ごせたでしょうか? 恐らく死んだ人のほうが多いだろうと思います。
原因はそれぞれでしょうが、なぜダメだったかを考えて、次の14日目に備えましょう。
もし7日目を生き残った人、その人はおめでとうございます。
ガイドは正直要らないくらいかもしれません。
ここではさらに敵の種類も増え、危険になる14日目までに用意しておきたいものを、
銃火器を中心に説明をしていきたいと思います。
もちろん初日や7日目までに銃器を見つけた人も、ここを参考にしてみても
いいかもしれません。


最後に 

この初心者ガイドでは、14日目までの生存を想定して基本的な要素を書き記しました。
そのため、建築、農業、戦闘など説明していない要素はまだまだあります。
ひとまず序盤のサバイバルを乗り切ったのであれば、空いた時間を利用して、
拠点を強化する、農業で更なる食料の安定化、荒地に遠征してレアなアイテムを狙いに行く。
様々な過ごし方があります。それらはもう初心者ガイドにて説明する内容ではありません。
個人でいろいろ模索し、分からなくなれば、より詳しいページがあるので、そちらの方を見ましょう。
それでは良きサバイバルライフを!

各種画面の見方

通常画面 

MainView136.jpg
コンパス
Compas.jpg
白いベッドは復活地点の場所、赤い旗はマークした場所、青い鞄は死んで落としたアイテムの場所です

クラフト画面 

Tabキーを押すと表示されるクラフト画面
CraftingView.jpg
アイテム詳細
Item.jpg

キャラクタ画面 

Bキーを押すと表示されるキャラクタ画面
Character.jpg

マップ画面 

Mキーを押すと表示されるマップ画面
MapView.jpg
マップ内右クリックでWAYPOINTを保存する
赤色の枠内のアイコンをクリックすると左から順に
  1. 現在地を中央に表示
  2. リスポーン地点を中央に表示
  3. QUICK WAYPOINTを中央に表示
  4. QUICK WAYPOINTを削除
緑色のWAYPOINTS枠内上部のアイコンは左から順に、
選択したWAYPOINTを
  1.   
  2. マップ中央に表示
  3. リストから削除
  4. サーバー内のALLIES(フレンド)/EVERYONE(全員)の共有されたマーク一覧に追加する
紺色のSHARED WAYPOINTS枠内上部のアイコンは左から順に、
選択した共有されたWAYPOINTを
  1. 自分の個人リストに保存する
  2. マップ中央に表示
  3. リストから削除

スキル画面 

Nキーを押すと表示されるスキル画面
SkillView.jpg

プレイヤー一覧画面 

Iキーを押すと表示されるプレイヤー一覧画面
マルチサーバで接続している他のプレイヤーの情報が表示される。
PlayersView.jpg
左から、STEAM ID、ゾンビを倒した数、プレイヤーを倒した数、死亡回数、レベル、スコア、
PING(高いほどラグが多い)、ステータス、同盟を組むラジオボタン、ボイスチャット、マップ、
プレイヤーを追跡(マップ上にマーカー表示)、自分との距離

クエスト画面 

Oキーを押すことで表示されるクエスト一覧画面

2016年11月23日水曜日

パッチノート

アップデート情報 


Alpha 15 Is Out!(Ex:2016/09/16) 


前書き 

Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.

This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.

For a complete list of Alpha 15 release notes read on!
生存者諸君、ごきげんよう。
来るα15のためにリリースノートを準備した。
君たちが読みたがっているだろうから、早いうちから前もって公開することにしたよ。テスト版に参加したい者がいれば、フォーラムのNews And Announcementで方法を学んでくれ。

今回の更新はゲームを根幹から変えるものが含まれているから、絶対に初めからプレイしてくれ。間違っても昔のデータを復旧しようとしないことだ。そして、何か問題が起きたら、まずはsteamからすべてのローカルファイルを消して再インストールを試してみてくれ。キャラデータも全て消してくれると助かる。

それじゃ、お待ちかねのα15リリースノートだ!

Alpha 15 Official Release Notes! 

Navezgane world updates
Navezganeの更新
  • New Distant Terrain feature renders terrain over 1 kilometer away.
    新たな遠距離描写によって1キロ先まで見渡せるように。
  • Almost 2 square kilometers of new explorable space has been unlocked
    約2平方キロメートルの新エリア。
  • New highly embellished height map with huge mountains in every biome
    すべてのバイオームにおいて、巨大な山々を追加したことで、高低差が良く見られるように。
  • New giant desert canyon
    砂漠に新たな峡谷。
  • Over 19 new locations have been added to Navezgane:
    19以上の新たな建物が追加。
    • 5 new unique Trader Settlements
      5つのそれぞれ違った商人の拠点。
    • Grand Ostrich Hotel
      グランドオスリッチホテル
    • 2 new roadside hotels
      2つのモーテル。
    • Football stadium
      フットボールスタジアム
    • Auto Parts Store
      自動車整備店
    • New hidden bomb shelter
      新たな秘密の核シェルター。
    • Oil refinery
      石油精錬所
    • Funeral Home
      葬儀所
    • Prison
      刑務所
    • Red Mesa Government Installation
      レッドメサの施設入り口
    • Indian Cliff Dwellings (Canyon)
      崖にあるインディアンの遺跡
    • Canyon gift shop and scenic overlook
      峡谷の土産屋と景色の展望
    • 2 new bars
      2つの新たなバー
Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:
ランダムワールドバージョン3
我々はランダム生成について、今までの改良や追加事項を用意して、より一層強化した。
  • New RG Distant Terrain
    新たな遠景描写。
  • New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
    街への入り口の他にも、全ての場所で高低差が少なく滑らかな移動ができる経路検索を用いた、新たな道路生成。
  • Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
    地形生成は今やrwgmixer.xmlに含まれている。※このことにより、地形生成もMODで変更可能になった。
  • Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
    バイオームの生成は今やrwgmixer.xmlに含まれている。※このことにより、バイオーム生成もMODで変更可能になった。
  • Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
    区域ごとのデータは一度に生成され、ゲームのセーブデータに保存される。※このことにより、バックグラウンドの動作の最適化がなされ、保存されなかった地形データが何度も生成されるようなことを減らした。
  • Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
    ランダム生成のプログラムはゲームのセーブデータ内にセーブされるようになった。※このことにより、元ファイルの地形やバイオーム生成に変更が加えられても同じ生成がされるようになった。
  • All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.
旅の記録システム
旅の記録システムがゲーム中のメニュー上でペンのアイコンで示されるようになった。システムはすでに見た全てのヒントと、状況に応じた20以上のゲーム内ヒントを右側のポップアップアイコンと共に知らせる。プレイヤーは暇な時間にこれらのヒントを読んで、銃を見つけた時には銃の組み立てを、そして動物を狩った時には解体に適したツールを学ぶことができる。
Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.
The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.
商人と商売システム
我々はWhite Riverの旗と「国を売った商人ジョエル」の看板で示された、5つの独立した拠点にNPCの商人を追加した。Navezganeとランダムワールドのどちらにも商人とその拠点は出現する。ジョエル、レクト、ボブ、ヒューイ、そしてジミーの5人が商人だ。この拠点は完璧に防御されているため、その近くに建築することはできず、閉店時間には外に転送されるため、夜のセーフルームとして利用することはできない。開店時間と閉店時間、閉店間際には商人が拡声器で呼びかける。閉店時間には、門に錠がおろされ、開店中の看板の明かりが落とされる。そして開店時間には門が開き看板の明かりがつく。ゾンビたちに追跡されないように、ここに入った時には後ろの扉を閉めておいた方が賢明だろう。
ゲーム内通貨としてはDuke's Coinsを用いており、インベントリ内の右上には所持数が表示される。商人は定期的に物品を補充するので、頻繁に戻ってくるのがいいだろう。彼らは秘蔵品も取り扱っており、これらのアイテムは鍵マークで示されるが、コインでの取引ではなくプレイヤーのレベルとパークに応じた特殊なアイテムとの取引になる。いくつかのアイテムは単品ではなくセットでの取引でしか手に入らない。商人は夜明けから日没まで取引に応じている。値切りスキルと秘蔵品パークを上げることでよりよい取引とよりよいアイテムをトレーダーからえられる。
Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.
NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.
販売機
販売機には3つの種類がある:店にある飲料販売機、商人の拠点(Trader Settlements)にあるレンタル可能な商人防具販売機、そして商人の秘密の隠し場所(Trader's Secret Stash)からのみ獲得できるプレイヤー自身の販売機だ。全ての販売機にはワールドやアイテムを商人に売ることで得られるDuke Coinsを使用する。インベントリの右上を見ることで所持金額を確認することができる。
NPCはプレイヤーが借りた販売機から購入できるため、常にアイテムをストックしておき、アイテムの値を釣り上げすぎないようにするのが賢明だ。もし自分専用の販売機を購入した場合、他のプレイヤーに盗まれたり壊されたりしないようにするために、保護エリアに置くのが賢明だ。購入した販売機を使用するリスクは嫌がらせの為の襲撃である。もし自分の販売機をフレンドに貸す場合は、借りたり購入した販売機のパスワードを共有できる。
Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.
皆既月食ホードパーティシステム
我々はパーティシステムを追加した、これは最短距離にいる1人以上のプレイヤーをグループ分けするものだ。同一のグループに割り当てられたプレイヤーはそれぞれ独立した皆既月食ホードを受けることになる。
Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.
Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.
皆既月食の動的難易度変化
我々は皆既月食の日の襲撃が動的に変化するように変更した。動作中のゲームがそれぞれのグループ人数、各プレイヤーのレベル、生存日数の基準、ゲームの難易度に応じてその日の襲撃を決定する。これらはすべて一緒に計算され、ゲームの「進行度」つまりその日の動的難易度をそれぞれのグループで決定する。
高いゲームの「進行度」であるほど難しい敵が現れる。例えば進行度10では女ゾンビとはいずりだけだが、進行度20では追加で犬ゾンビとフェラルゾンビ出現する。高い「進行度」出現数の限界を上げる、つまり総数が上がるが、同時出現数はFPSの懸念から上がらない。最初の襲撃前に参加したプレイヤーは、少なくとも一人で迎え撃つ場合には進行度1の襲撃になる。このシステムはA16では全てのスポーンで用いる予定だ。
Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.
農業の改良
我々は肥料を追加し、5つの栽培可能な作物(ユッカ、キノコ、赤い花:原文儘、アロエ、そしてビール用のホップ)を追加し、農業を改良した。土壌は改善可能で、その品質によって作物の収穫量が変わる。樹は「標準的な」土以上で最大まで育つ。砂漠や雪山での栽培は効率的ではない。
Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources.
Advanced recipes are limited to the chemistry station.
化学作業台
我々は新たに作成可能な化学作業台を追加し、今までの物も新しい発展的な物も化学薬品と混合薬品のレシピがクラフト可能になった。重要なレシピはキャンプファイヤ上でビーカーを用いたクラフトもできる一方で、化学作業台を用いたクラフトは高速で素材が少なくなっている。
発展的なレシピは化学作業台限定である。
New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.
  • Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
  • Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
  • Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
  • Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
  • Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
  • Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
  • Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
  • Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
  • Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
  • Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
  • Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
  • Hungry Female Zombie (Found in general spawns. General zombie loot.)
  • Walker Male Zombie (Found in general spawns. General zombie loot.)
  • Risen Woman Zombie (Found in general spawns. General zombie loot.)
新たなUMAゾンビの追加
我々は今の一般的なUMAシステムをカスタムゾンビを作るために拡張した。彼らはそれぞれ特殊な持ち物と体力、行動、能力を持ち、普通のゾンビと同様に出現したり、特殊な場所や皆既月食の日に出現する。このシステムは商人やこれからの更新で追加されるバンディットにも使われる。
  • ゾンビアーミー(軍事施設や政府施設に現れる。持ち物は銃器や軍用装備)
  • 化学機動隊ゾンビ(軍事施設や政府施設に現れる。持ち物は危険物取扱装備と高技術消耗品)
  • バイカーゾンビ(バーに現れる。持ち物はバイカー装備、近接武器、ミニバイクパーツ)
  • 整備士ゾンビ(整備所や工場に現れる。持ち物はマイニングヘルムや金属、ノギス等々)
  • フットボールチームZゾンビ(フットボールスタジアムに現れる。持ち物はフットボールヘルムやエナジードリンク、薬物、宝の地図とクエスト)
  • チアガールゾンビ(フットボールスタジアムに現れる。持ち物は宝の地図とクエスト)
  • 鉱夫ゾンビ(整備所や工場に現れる。持ち物は鉱山装備やダイナマイト)
  • カウボーイゾンビ(西部ゴーストタウンに現れる。持ち物はカウボーイ装備、ガンパーツ、完成品)
  • 農夫ゾンビ(農場や作物?に現れる。持ち物は道具、作物、種)
  • スケートパンカーゾンビ(通常スポーン。持ち物はフードやマシンパーツ、クエスト)
  • 腹ペコ女ゾンビ(通常スポーン。通常の持ち物)
  • ゾンビ(通常スポーン。通常の持ち物)
  • 起き上がった女ゾンビ(通常スポーン。通常の持ち物)
Experience, Progression and Skill Changes
  • The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
  • Weapon and armor skills will now increase faster.
  • Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
  • With a crafting skill of 100 you can craft Quality Level 500 items.
  • To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
  • Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
  • Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
  • The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.
経験値、成長、スキルの変更点
  • 最も分かりやすい違いはゾンビや動物を倒したときに経験値を得られるようになったことだ。これは200レベルに到達するまで可能だ。
  • 武器や防具のスキルはより上がりやすくなっている。
  • 掘削などのアクションスキルからの経験値は100レベルに到達しても得られるようになった。そんなに大量ではないが、資源を集め続ける限りはいつも経験値が得られるだろう。
  • クラフトスキルはレベル100で500品質が作れるように変更した。
  • より高い品質のアイテムを得るためには作業台の「組合せ」機能を使うか、探索したり商人から買うことだ。
  • パークを購入する前に、パラメータの現在値と上昇値がわかるようになった。
  • コンクリートミックスはセメントミキサーでしか作れない。セメントミキサーは世界のあちこちで見つかるはずだ。
  • 鋼鉄鍛造パークは(高価な)上位のレベルを持つようになった。これにより、普通は探索か解体でしか手に入らないものをクラフトできるようになる。
Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5
看板の作成
プレイヤーは小中大の看板を作り、自分好みの文字を打てる。サイズは1x1、1x3、2x5だ。
Localization
We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab.In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.
7DTDは現在、英語・スペイン語・フランス語・ドイツ語に対応している。Steamで7 Days/properties/languageを右クリックすることで言語を選択できる。注意:メインメニューやα14以降か変更されたテキストは将来のアップデートのリリースにより英語しか出現しない。
Steam Achievements
We have added a ton of Steam achievements some of which are secret.
シークレット実績を含む、たくさんのSteamの実績を追加した。
Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.
我々は今までの鉱物に加え、貴重な鉱物の鉱脈を追加した。これらは金、銀、ダイアを産出し、商人の元で売却ができる。
Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.
作業台の改良
我々は二つの似たアイテムからより良いアイテムを作り出す、改良の機能を作業台に追加した。さらに、作業台でのみ作れる発展的なレシピも追加している。作業台は商人の拠点などのいくつかの場所に追加されている。作業台はレンチで解体可能である。
Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.
バッグとコンテナの整頓
バッグやコンテナのマークを押すと、すべてのアイテムがスタックされて整頓される。
New Recipes
There are over 80 new recipes including a Chemistry Station, BeerSnowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.
化学ステーション、ビール、雪ベリージュース、プレイヤーが作った看板、跳ね橋、ガレージドア、矢狭間、木や金属のキャットウォーク、レールや階段につけたりオンオフ可能な光源、などの80を超える新レシピ。注意:新しく追加された化学ステーションや改善されたワークベンチでしかクラフトできないレシピや関連パークを取得していないとクラフトできないレシピもある。
  • Adobe White Arrow Slit
  • Awning Red Corner Full
  • Awning Red Corner Inside
  • Awning Red Corner Round
  • Awning Red Corner Round Top
  • Awning Red Gable
  • Awning Red Pyramid
  • Burning Barrel
  • Ceiling Light (Switch)
  • Ceiling Light 02 (Switch)
  • Cobblestone Arrow Slit
  • Cobblestone Frame Full Corner
  • Cobblestone Frame Inside Corner
  • Cobblestone Frame Pillar 100
  • Cobblestone Frame Pillar 50
  • Cobblestone Frame Plate
  • Cobblestone Frame Pole
  • Cobblestone Frame Stairs
  • Cobblestone Frame Wedge
  • Cobblestone Frame Wedge Tip
  • Concrete Arrow Slit
  • Concrete Corner Round Top
  • Concrete Corner Round
  • Concrete Support
  • End Table
  • End Table Lamp
  • Flagstone Arrow Slit
  • Garage Door Metal
  • Industrial Light (Switch)
  • Metal Trussing Ramp
  • Porch Light (Switch)
  • Reinforced Double Drawbridge
  • Reinforced Drawbridge
  • Scrap Iron Arrow Slit
  • Scrap Iron Frame Wedge Tip
  • Street Light (Switch)
  • TV
  • TV Large, Left
  • TV Large, Right
  • Wood 1/2 Block
  • Wood Arrow Slit
  • Wood board stairs
  • Wood Board Stairs With Railing
  • Wood Catwalk
  • Wood Catwalk Corner
  • Wood Catwalk Wedge Corner Railing
  • Wood Catwalk With Railing
  • Wood Railing
  • Wood Wedge Tip
  • Mining Helmet
  • Beverage Cooler
  • Cooler
  • Lockers
  • Aloe Vera Seed
  • Chrysanthemum Seed
  • Hop Seed
  • Mushroom Spores (Seed)
  • Yucca Seed
  • Beer
  • Moldy Bread
  • Snowberry Juice
  • Candy Tin Can
  • Car Air Filter
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Flashlight
  • Hub Cap
  • Scrap Cable
  • Scrap Plastics
  • Snowball
  • Snowberry Extract
  • Spring
  • Sign (C)old Beer
  • Wooden Sign 1x1m
  • Wooden Sign 3x1m
  • Wooden Sign 5x2m
  • Snow
  • Nailgun
  • Cooking Pot Mine
  • Scrap Log Spike Frame
  • Chemistry Station
  • New Items (Lootable/Harvestable/For Sale)
  • We have added many new items you can get by looting, harvesting or purchase from traders.
  • Nailgun Schematic
  • Tasting And Brewing
  • Black Baseball Cap
  • Black Cowboy Boots
  • Black Goth Boots
  • Black Goth Pants
  • Black Hooded Sweatshirt
  • Black Jacket
  • Black Leather Duster
  • Black Leather Hood
  • Black Press Boy Cap
  • Black Shades
  • Black Shorts
  • Black Skirt
  • Blue Baseball Cap
  • Blue Hooded Sweatshirt
  • Blue Press Boy Cap
  • Blue Shorts
  • Blue Skirt
  • Brown Baseball Cap
  • Brown Hooded Sweatshirt
  • Brown Press Boy Cap
  • Brown Shorts
  • Brown Skirt
  • College Jacket
  • Cowboy Boots
  • Green Baseball Cap
  • Green Hooded Sweatshirt
  • Green Press Boy Cap
  • Green Shorts
  • Green Skirt
  • Heavy Bandit Boots
  • Heavy Bandit Chest Armor
  • Heavy Bandit Gasmask
  • Heavy Bandit Gloves
  • Heavy Bandit Leg Armor
  • Overalls
  • Red Baseball Cap
  • Red Hooded Sweatshirt
  • Red Press Boy Cap
  • Red Shorts
  • Red Skirt
  • Running Shoes
  • Strong Glasses
  • White Football Jersey
  • White Hooded Sweatshirt
  • White Jacket
  • White Press Boy Cap
  • White Shorts
  • White Skirt
  • ZU Football Helmet
  • Aloe Vera Plant
  • Aloe Vera Seed
  • Chrysanthemum
  • Chrysanthemum Seed
  • Corn Plant Random (Harvestable)
  • Cotton
  • Goldenrod Flower
  • Hop Plant (Harvestable)
  • Hop Seed
  • Hops Flower
  • Mushroom Spores (Seed)
  • Snowberry
  • Snowberry Plant (Harvestable)
  • Yucca Seed
  • Mega Crush
  • Snowberry Juice
  • Yucca Cocktail
  • Dirt Fragment
  • Electrical Parts
  • Electronic Components
  • Fertilizer
  • Gold Nugget
  • Mechanical Parts
  • Old Cash
  • Raw Diamond
  • Raw Iron
  • Scrap Plastics
  • Silver Nugget
  • Snowball
  • Snowberry Extract
  • Steel Polish
  • Nailgun Frame
  • Nailgun Parts
  • Nailgun Receiver
  • Rechargeable Battery
  • Diamond Deposit
  • Gold Ore
  • Silver Ore
New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.
クリエィティブなビルダーの為に多くの新形状のブロックを追加した。

その他のアップデート 

Added
  • Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
    ゾンビから戦利品を獲るときのフレームレートを最適化した。ゾンビが活動停止してから約45秒後に、ゾンビは調べられる死体に変化する。
  • Added: water_emerge sounds and entry in sounds.xml
    水が出現する際の音を追加し、sounds.xmlに入れた。
  • Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
    32/64ビットエンジンやいくつかのオプションを切り替えられる、ウィンドウ上で動くランチャーを追加した。
  • Added: Wood and glass items can be scrapped
    木やガラスのアイテムを解体できるようにした。
  • Added: Workstations can be disassembled with a wrench
    作業ステーションをレンチで取り外せるようにした。
  • Added: Blood Draw Kit has a side-effect
    採血キットのサイドエフェクトを追加した。
  • Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
    コントロールキーをゴッドモード時のモディファイアとして使えるようにし、-/+キーでフリーカメラのスピードを変えられるようにした。
  • Added: heavy bandit armor items
    アイテムにヘビーバンディットアーマーを追加した。
  • Added: new male hairstyles
    男性用のヘアスタイルを新たに追加した。
  • Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
    雑草、燃えがらブロック、小石、裂け目、そして予備の古いタイヤを道に追加した。
  • Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
    鉄アーマーと同じ性能のヘビーバンディットアーマーを追加し、アーマー名前キーや説明を追加した。
  • Added: New eyeball specular texture
    新しい鏡面眼球テクスチャを追加した。
  • Added: Water Particle Limiter in Video Option
    ビデオオプションに「水のパーティクルの制限」を追加した。
  • Added: sawing sound when placing wood frames
    木製フレームを置くときの鋸引き音を追加した。
  • Added: Animation for climbing ladders
    はしごを登る時のアニメーションを追加した。
  • Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
    (新しい)階段変形を無くし、それによって全てのアップグレード経路に矛盾が生じないようにした。
  • Added: Items and schematic for nailgun parts and some advanced resources
    ネイルガンパーツのアイテムや設計図、そしてそこから発展したいくらかの資源を追加した。
  • Added: Cooking pot mines
    鍋地雷を追加した。
  • Added: Console output can be scrolled with PageUp / PageDown
    コンソールアウトプットがPageUp / PageDownによってスクロールできるようにした。
  • Added: Directional thunder & lightning
    指向性の雷鳴や稲妻を追加した。
  • Added: You can scrap stone tools or leftover concrete/brick blocks
    ツールや残ったコンクリート・レンガブロックを解体できるようにした。
  • Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
    染み出し状態の音が内出血や出血のコードと連携するようにした。
  • Added: Stunned buff audio code
    スタン状態の音コードを追加した。
  • Added: Stunned audio filter
    スタン状態の音フィルターを追加した。
  • Added: Blood moon lighting
    ブラッドムーンの明かりを追加した。
  • Added: default eyebrow to male and female bases
    男性や女性キャラのベースに眉毛をデフォルトで追加した。
  • Added: Player Exp from killing entities
    他プレイヤーを倒す事で経験値が得られるようにした。
  • Added: 6 new maple forest grasses to maple forest.
    楓森に6種類の草を追加した。
  • Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
    コンソールコマンドにBuffPlayer、DebuffPlayer、ExportItemIcons、RepairChunkDensity、TeleportPlayerを追加した。
  • Added: Snowberry harvesting, crafting and effects
    雪ベリーの収穫・クラフト・効果を追加した。
  • Added: new broken highway section to the wasteland decoration
    荒野の装飾に、壊れたハイウェイセクションを追加した。
  • Added: rough cut wood texture
    乱暴に切り倒された木のテクスチャを追加した。
  • Added: console commands GetGameStats and SetGameStat
    コンソールコマンドにGetGameStatsとSetGameStatを追加した。
  • Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
    女性キャラクターにアイライナー、アイシャドー、赤面、ゴスアイシャドー、リップスティックを追加した。
  • Added: land mines to the wasteland.
    荒野に地雷を追加した。
  • Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
    Linux/OSXクライアント上でEACを動かなくする、コマンドライン議論「-noeac」を追加した。
  • Added: Gunpowder recipe for the workbench
    ワークベンチにガンパウダーのレシピを追加した。
  • Added: Any kind of food heals you now.
    どんな種類の食べ物でもプレイヤーを回復するようにした。
  • Added: library to school
    学校に図書室を追加した。
  • Added: Command “teleport” which acts on the player issuing the command
    “teleport”コマンドでコマンドを実行したプレイヤーにテレポートするようにした。
Changed
  • Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
  • Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
  • Changed: overlays may now use named colors such as skin, eye, hair
  • Changed: UMA creation refactored into one class for all UMA generation
  • Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
  • Changed: Adjusted alpha cutout to reduce see through hair and baldness
  • Changed: Hide poncho now hides chest armors to fix flipping issues
  • Changed: Metal items and armor are more expensive making repair more viable.
  • Changed: Rockets now require fuel.
  • Changed: Default placement rotations of stairs, corners, etc. are now consistent.
  • Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
  • Changed: Removed import animations flag from some clothing models
  • Changed: values of uma hair shader to match standard shader specular setup
  • Changed: Deleted old beard textures
  • Changed: Assigned new beard textures to bearded characters
  • Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
  • Changed: Tribal tattoo is white so it can be colored now
  • Changed: Characters now use the standard shader for eyes which reduces draw calls
  • Changed: Hair now has working specular
  • Changed: Planted and decorative tree stages / resources cleaned up
  • Changed: TNT can be picked up
  • Changed: Adjusted some holster transitions to reduce sideways guns
  • Changed: Default color of jeans for male and female custom characters
  • Changed: Adjusted player editing menu probe intensity and color
  • Changed: Players eyes were too bloodshot
  • Changed: Removed stone-tipped crossbow bolts.
  • Changed: A workbench is required to craft steel tools, and other advanced items.
  • Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
  • Changed: Damage on mining tools adjusted.
  • Changed: Iron ore is not as soft any more.
  • Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
  • Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
  • Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
  • Changed: Dirt and snow Changed: to granular drops.
  • Changed: The concrete mixer is made in the workbench but does not require a skill.
  • Changed: Item and block prices, second pass.
  • Changed: All red clothing items to a unified tone
  • Changed: Improved SpawnScouts command
  • Changed: Scaled characters to fit our new skinny weight.
  • Changed: Adjusted a few heights of characters.
  • Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
  • Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
  • Changed: Updated rope texture for cobblestone frames.
  • Changed: Gain level Exp on skill cap
  • Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
  • Changed: Zombies spawn from a sleeping position and stand up
  • Changed: All trees are now defined as multiblocks and support blocks up to likely heights
  • Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
  • Changed: The nailgun is now an assembled gun.
  • Changed: Small spikes redesigned
  • Changed: Updated snowy grass and wasteland brown grass
  • Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
  • Changed: F-keys cannot be bound to actions
  • Changed: Console key is F2 now
  • Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
  • Changed: Cacti do less damage than big mean spike traps
  • Changed: The bleeding effect from traps is more informative and does not linger as long
  • Changed: Cloth blocks like awnings will prevent fall damage
  • Changed: Log spikes brought in line with block upgrade costs and paths
  • Changed: CPU optimization on crop and tree growth timers
  • Changed: Cement mixers and workbenches do not emit heat
  • Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
  • Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
  • Changed: Snow is no fertile ground
  • Changed: The burnt forest isn’t as hot
  • Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
  • Changed: Dry temp cutoff based on outside temp not core temp.
  • Changed: More balancing of all explosives.
  • Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
  • Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
  • Changed: Crossbows require forgedIron to craft so this is also the repair material
  • Changed: Crafting stations (blocks) do not stack
  • Changed: Painkillers make you immune to stuns but cost more hydration
  • Changed: Beds and mattresses prevent falling damage
  • Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
  • Changed: desert grass sun spectrum and pine forest sun spectrum
  • Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
  • Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
  • Changed: Armor skills increase much faster. This should be workable now.
  • Changed: Allow commands to have default permission levels
  • Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
  • Changed: Hitmask properties for thrown items
  • Changed: Road decorations to fix multi texture blending problems.
  • Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
  • Changed: Added wild grass growing to country dirt roads
  • Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
  • Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
  • Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
  • Changed: asphalt, forest ground, barnwood textures
  • Changed: XUI Bindings are now case sensitive.
  • Changed: Choosing Random Gen from new game will use RWG 5
  • Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
  • Changed: Started adding border mountains to the plains and a few rock spires
  • Changed: Wasteland sub biomes are now dead grass instead of dirt
  • Changed: burnt forest sub biomes to dead grass
  • Changed: wasteland dirt sub biomes to dead grass
  • Changed: cotton harvest/repair events and recipes to the new harvested items
  • Changed: Commercial door 3 is prepared for removal of art assets
  • Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
  • Changed: Updated cone with a new shape that has smooth shading
  • Changed: Aloe plant model.
  • Changed: Yucca plant model.
  • Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
  • Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
  • Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
  • Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
  • Changed:  Change upgrade path of whiteSidingWoodPanelBurnt1-3
  • Changed: Spotlights can now be switch on/off in the game
  • Changed: Light optimization pass for intensity, range, and overlap
  • Changed: Emma has new hair
  • Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
  • Changed: All “new” stairs have a flag that should help zombies path over them.
  • Changed: Yucca plant harvesting Changed: to Yucca fruits
  • Changed: Stone tools require more small rocks but picking up rocks gives you 2 per
  • Changed:  Economy balancing
  • Changed: Updated Maria character preset to be more appealing
  • Changed:  New sounds hooked up for garage doors
  • Changed: Adjusted blood moon and snow fog
  • Changed: Set hornet wing to better alpha values.  (Not working on fog yet)
  • Changed: Increased rain epicness (drop count, opacity, stretch)
  • Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
  • Changed: Updated curb wasteland textures
  • Changed:  Sub biome in the forest blends better with main biome vegetation
  • Changed: Updated cotton flower art
  • Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
  • Changed: Updated plains biome art
  • Changed: Fixed the AudioSource the announcement sounds were pointing to.
  • Changed: Made garage door sounds louder.
  • Changed: Forest can randomly be a little colder.
  • Changed: Wasteland now has extreme temperatures.
  • Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
  • Changed:  Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
  • Changed: Made vending sounds louder.
  • Changed: Made plant pick sfx louder.
  • Changed: Biome ore distribution rebalanced
  • Changed: Increased probability and value of precious ore blocks
  • Changed: Updated the chemistry station recipe to better reflect the block model
  • Changed: In loot or on traders you can find better items than what you can craft yourself
  • Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting).  The audio options slider for music should now affect these.
  • Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
  • Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
  • Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
  • Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
  • Changed: Assigned AudioSource_Default to the correct AudioSource per category.
  • Changed: Adjusted crafting perk costs like for concrete
  • Changed: Raised ambient in the mixer
  • Changed: Raised impacts and reduced menu sounds.
  • Changed: Made red and green maples more saturated
  • Changed: Footstep volumes increased when entity is running, including self
  • Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
  • Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
  • Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
  • Changed: Optimized tree texture compression
  • Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
  • Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
  • Changed: Make ladders stickier
  • Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
  • Changed: Increased zombie cop and feral block damage
  • Changed: Updated blunderbuss, AK-47 and chainsaw art
  • Changed: Huge update to forest art
  • Changed: Updated stone texture
  • Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
  • Changed: Buffs can play auto-gender pain or hit sounds
  • Changed: Updated curb grass and asphalt to match new terrain grass
  • Changed: Tweaked blood moon visuals
  • Changed: Adjusted plains fog/sky
  • Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
  • Changed: Dedicated servers now use the non threaded HubCellData pregeneration
Fixed
  • Fixed: rendering issues on Linux/Mac
  • Fixed: A falling block’s “stick” event replaces any partial block
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Plantfiber and leather hood are rigged to eyes.
  • Fixed: SWAT helmet clips through female head
  • Fixed: Jumping animation is glitching when character is in idle state
  • Fixed: Moon alpha
  • Fixed: Client’s wellness resets to 100 when their character dies,
  • Fixed: Minibike horn too quiet
  • Fixed: Number defining Nailgun’s quality is not placed centrally.
  • Fixed: Minibike causing insane damage to players, once it was hit by spikes
  • Fixed: Queued tooltips and sounds display after quitting and starting a different game.
  • Fixed: Medicine skill effects do not show on items or buffs
  • Fixed: Tracking waypoint does not work properly.
  • Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
  • Fixed: Removed blood splatter on respawn
  • Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
  • Fixed: Ballcap uses faceted lighting
  • Fixed: Bad UV’s on vertical low quality water
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
  • Fixed: Sounds pause when game is paused
  • Fixed: Wood Log Spike’s collider is too big
  • Fixed: Not able to jump on block while in water
  • Fixed: Changing music volume in settings is not smooth between 0-100%
  • Fixed: Underwater soundFX
  • Fixed: Ranged gunshot sound played when game starts if equipped
  • Fixed: Movement fade removed from non-weapon crosshair
  • Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
  • Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
  • Fixed: Yucca Plant have low quality textures and strange rotation problems.
  • Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
  • Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
  • Fixed: Minibike’s name does not update
  • Fixed: Grammatical error in Raphael’s Treasure Map quest
  • Fixed: Misleading Buckshot description
  • Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
  • Fixed: Typo in “Nail some chicks” challenge description
  • Fixed: Typo in “Nurse you back to health” challenge description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Missing skill in the Leather Tanning book description
  • Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
  • Fixed: Redundant dot in Iron Leg Armor text
  • Fixed: Glow around player when fog is in transition
  • Fixed: Audio base volume on object types
  • Fixed: Moon cycle
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Player cannot jump in shallow water during crouching
  • Fixed: Zombies have a chance of walking on one leg
  • Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
  • Fixed: Iron Boots textures are black in the character preview menu
  • Fixed: Sounds repeating when hitting escape
  • Fixed: Missing last bullet sound on semi-autos
  • Fixed: Semi-auto empty clip sound playing when holding fire button down
  • Fixed: Medicine skill effects don’t show on items or buffs
  • Fixed: Swimming sounds added for all entities
  • Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
  • Fixed: Minibike Chassis can be placed inside other objects
  • Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
  • Fixed: Damage amounts in UI for weapons not consistent
  • Fixed: Character – Iron Boots textures are black in the character preview menu
  • Fixed: Auger and chainsaw do not receive perk bonus
  • Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
  • Fixed: Character’s hair has no shadow
  • Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
  • Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
  • Fixed: Red outline when placing object in invalid location
  • Fixed: Removed oversized flare from flashlight.
  • Fixed: Grass shadows
  • Fixed: Particle distance size on flashlight being too large.
  • Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
  • Fixed: End table furniture blocks having cloth particles.
  • Fixed: Removed car battery from damaged car frame model.
  • Fixed: Mined materials drop small fragment meshes instead of sacks.
  • Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
  • Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
  • Fixed: Minibike shakes in the water
  • Fixed: Chicken does not properly interact with the water surface
  • Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
  • Fixed: Worn Boots clip into character’s model
  • Fixed: Player kills shown as “player died” in chat
  • Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
  • Fixed: Some archetypes were of the wrong group
  • Fixed: Wood Frame Exploit from harvesting debris.
  • Fixed: clients not ragdolling after death animation.
  • Fixed: clients not animating after ragdoll on server.
  • Fixed: Misleading Buckshot description
  • Fixed: Missing space in “Nail some chicks” challenge description
  • Fixed: Basic clothes clip through each other and through armors
  • Fixed: Corrupted UMA body model after death
  • Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
  • Fixed: Possibility to kill a player in Creative Multiplayer
  • Fixed: After falling footsteps are not audible for a couple seconds
  • Fixed: Wood Window does not generate glass.
  • Fixed: Deprecated “scrapable” properties removed from recipes.
  • Fixed: Pressure Plate Resource Exploit – report from forum
  • Fixed: Water Cook Times Are Inconsistent
  • Fixed: Fix landing sound not playing when jumping in place.
  • Fixed: Moon lighting against bright skies
  • Fixed: Torch sound playing when under water
  • Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high )
  • Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound
  • Fixed: Synchronized skinning sfx.
  • Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close
  • Fixed: Death Scene Camera can clip through zombies
  • Fixed: Wood Poles Can Block Zombies
  • Fixed: Single player thunder playing every time the game is unpaused after thunder has played at least once in gameplay.
  • Fixed: cactus damage infliction on MP client playing twice per hit.
  • Fixed: Attacking near border of ground tiles doesn’t show durability bar
  • Fixed: Destroyed loot containers never dropping their contents when destroyed
  • Fixed: Colored items are missing their color overlay in crafting menus.
  • Fixed: Tool Tips Disrupt Gameplay & Cause Player to Pause.
  • Fixed: Minibike IndexOutOfRangeException: Array index is out of range
  • Fixed: Selected item from inventory may persist in the location of crosshair.
  • Fixed: Bedroll and things around it are blurry when placing your bedroll
  • Fixed: Cobblestone ramps may change rotation when upgraded to concrete
  • Fixed: Leather tanning does not mention it is required to scrap leather items
  • Fixed: Repositioned hold for generic parcel item. (Ryan)
  • Fixed: Cotton Has No Description
  • Fixed: Conduit blocks give more IRON after being destroyed by an explosion
  • Fixed: Door frame blocks cannot be hit by ranged weapons
  • Fixed: Incorrect animation of breaking down Mushrooms and Mushroom02
  • Fixed: Supply crate may land out of the user’s reach
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: Metaltrussing LOD is too short, makes you believe certain blocks float
  • Fixed: Negative kill count on player list with kills > 32767
  • Fixed: Hide helmet was making male players cross-eyed.
  • Fixed: No console scrolling when manually scrolling up
  • Fixed: Treasure quest loot can fall through terrain
  • Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk
  • Fixed: Nailguns are treated like bows for collision purposes.
  • Fixed: Hold fire until weapon loops, hit escape, let go of fire button, press fire button, and hit escape again in a very rapid order causes looping audio on weapon forever until exit game
  • Fixed: Shadow clipping on gun flashlights
  • Fixed: Improved framerate when disrupting lots of water
  • Fixed: Short cutoff on sounds being played in world
  • Fixed: Hair shader missing specular values
  • Fixed: Servers don’t save time on crash/improper shutdown
  • Fixed: Wrong string displayed when harvesting / picking up blocks
  • Fixed: Character’s model is catapulted during death animation
  • Fixed: Forge tooltip shows up when anyone else near you discovers a forge.
  • Fixed: Using Eat/Read Function in Backpack Makes Craft Noise.
  • Fixed: Sneaking status is changing rapidly
  • Fixed: Pass N’ Gas Index Out Of Range Missing Chunk
  • Fixed: Player can be ejected in the air while climbing on the terrain
  • Fixed: Player is ejected in the air to a high altitude when jumping on the seat of Minibike
  • Fixed: Character is sent flying after jumping on another player
  • Fixed: Toolbelt transform duping for placeable items
  • Fixed: Added “Branch_legacy” shape to replace any blocks using the old voxel tree branch shape which did not tile and caused Z-fighting when stacked. (Ryan)
  • Fixed: Reset opaque atlas back to crunched texture format
  • Fixed: BlockTextureAtlases asset bundle has grown from 69mb to 393mb in latest merge.
  • Fixed: Wrong reference on the firstAidLarge buff info.
  • Fixed: Basic clothes clip through each other and through armors. *Note that there is no way to stop the iron gloves from clipping the hazmat shirt, and the hide armor clips too without some redesigns.
  • Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
  • Fixed: all new female hairs
  • Fixed: You Can Loot cntCabinetOldCNRRound In The Diner Even Though It Doesn’t Have Doors
  • Fixed: Placing a complete pistol in a lit forge eats the weapon
  • Fixed: Curb blocks had no destroy event
  • Fixed: Wooden Burnt roof panel uses square block
  • Fixed: Adjusted icon for the fertilizer.
  • Fixed: Low quality pistols are not quite so bad any more.
  • Fixed: Inconsistency inside Skills Tabs
  • Fixed: Nailgun has grey layer over it
  • Fixed: goggle spec and scrap iron spec overlay & deleted unused texture
  • Fixed: UMA Character standing on death and laying down on respawn
  • Fixed: Multiples of Day 49 do not spawn feral hordes
  • Fixed: Chat not scrolling
  • Fixed: Incorrect particles are displayed after hitting Yucca Plant and Aloe Vera Plant
  • Fixed: Player’s view is switched to 3rd person after respawn if character died by fall damage while being on Minibike
  • Fixed: Hornets can fly under the water
  • Fixed: Jump’s VO is audible even when falling
  • Fixed: Particles of waterfalls are visible only for host players
  • Fixed: Rework the friendly fire settings.
  • Fixed: Character crouch animation is desynchronized after reconnecting to session
  • Fixed: Football helmet lighting issue
  • Fixed: Rework the friendly fire settings.
  • Fixed: Low quality water z-fighting on steps
  • Fixed: Fire on zombies have no audio
  • Fixed: water stuck in hatches
  • Fixed: broken material on zombie arlene
  • Fixed: Not able to craft steel tools with workbench.
  • Fixed: Campfire / Forge Recipe List Index Requires Activation.
  • Fixed: Character’s standing up and crouching animations are looped after exiting the stealth mode and evoking any menu simultaneously
  • Fixed: Zombies’ bodies move slightly to the left when they fall down stunned
  • Fixed: Nitrate Powder disappears after placing it in smelting socket
  • Fixed: Rework the friendly fire settings.
  • Fixed: Auto-Tools don’t show block health bar when using on block you are standing on
  • Fixed: 3rd person item holster/unholster turn items sideways. Note: the magnum, pistol sack and smg were Fixed.
  • Fixed: Character standing after changing any piece of gear by other player
  • Fixed: Character’s Minibike pose persists after being hit and dismounting
  • Fixed: Character with Character tab open is seen standing when crouched
  • Fixed: Character may not hold handlebar when driving
  • Fixed: Character not ragdolling on death in some cases
  • Fixed: Minibike radial menu horn honked by client in MP game
  • Fixed: Player is able to turn with Minibike while its Handlebars are broken
  • Fixed: Crafting timer shows negative values
  • Fixed: blurry corn
  • Fixed: Grammatical error, “Collect 2 Ear of corn”
  • Fixed: Wood log spikes stage 1 cannot be repaired
  • Fixed: Wood Frame missing upgrade sound in 1st stage
  • Fixed: Sprained leg and broken leg buffs stack
  • Fixed: Potted plants drop dirt fragments on destruction
  • Fixed: Not able to craft a lot of items with workbench (again)
  • Fixed: Rain audio clipping up/down
  • Fixed: Dupe Exploit.
  • Fixed: Fix problem that zombies hit you from 20 meters away on dedis
  • Fixed: female shaggy hair 02 slot
  • Fixed: Removed references to non-existing damage types
  • Fixed: Texture references to non-existing materials
  • Fixed: Stacknumber property does not work for blocks.
  • Fixed: Male shaggy hair 02 and hat hair
  • Fixed: Updated long pomp hair so it works *note that it has bugs and is positioned incorrectly, I already have a bug for it.
  • Fixed: Character status becomes reset after quitting and rejoining the game session
  • Fixed: Removed obsolete item properties
  • Fixed: The antibiotics effect makes you immune to dysentery
  • Fixed: White-skinned characters have dark-skinned hands
  • Fixed: Iron Helmet corrupts characters face
  • Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.
  • Fixed: Volume was too high for rain & thunder
  • Fixed: Mining Cap is way too Reflective
  • Fixed: Hide leg armor hides clothing so it doesn’t clip
  • Fixed: normals and tangents on male and female base mesh so normal maps are rendered properly.
  • Fixed: Grass cutout fade at distance
  • Fixed: Client’s trader window is not showing the proper list.
  • Fixed: Male asian face to have normal maps
  • Fixed: Gravel roads show patches of asphalt_crack
  • Fixed: Player will clip into ground when standing still for 10 seconds
  • Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk )
  • Fixed: Visual ammo creating / duping (count of 0)
  • Fixed: treePlantedMountainPine6m, drops spruce seeds
  • Fixed: Labeled Storage Crates will not place in correct direct on top view of crate
  • Fixed: Poles turn white when falling, after it has snowed
  • Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade
  • Fixed: Door damage audio playing too loud
  • Fixed: Added more distance to pain and death creature audio
  • Fixed: problem that placed plant (f.e. corn) was sometimes rotated wrong to the ground
  • Fixed: Mushrooms do not appear to be spawning in caves in RWG
  • Fixed: green mipping on dead pine branch
  • Fixed: gap in Diner 2 poi aka bob’s cafe
  • Fixed: wrongly rotated sinks in apartments
  • Fixed: Stencil image of hands showing inside cold breath
  • Fixed: Jim’s car lot is too easy to break in
  • Fixed: Ammo HUD not showing anymore
  • Fixed: Error in NetPackageChunk for clients in MP
  • Fixed: Some doors are given back to the player upon destruction
  • Fixed: Harvest amount is not calculated correctly for multiblock crops
  • Fixed: Max health number does not update after wellness boost.
  • Fixed: Water surfaces are not seen when head goes underwater
  • Fixed: NRef in Skill.AddExperience on dedicated server
  • Fixed: Fix “Stairs” model. Textures do not display correctly on some areas.
  • Fixed: Wood logs were shiny
  • Fixed: Road signs are terrain decorations so they adjust to smoothed terrain
  • Fixed: Infinite meat and hides exploit
  • Fixed: POI Cabin Has Invisible Window Plug
  • Fixed: Stretched rain transition time up 10x longer so it’s not popping on/off so much
  • Fixed: Added thunder and rain back into indoor occlusion
  • Fixed: Replaced legacy female hair bun with new one that has alpha hairs instead of a solid mesh
  • Fixed: Helen’s hat hair in the preview window
  • Fixed: wooden stairs with no railing collision. You can build upwards by aiming at the top step.
  • Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors)
  • Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity)
  • Fixed: Corrupted Item Icons
  • Fixed: Added toolbelt message when inventory is full and you try to pickup an item.
  • Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on
  • Fixed: Material memory leak when setting object light levels
  • Fixed: Zombies don’t play their proper stun animation.
  • Fixed: Running zombies may remain standing after death
  • Fixed: Zombies slide and or rotate when knocked down
  • Fixed: Rain audio playing in main menu
  • Fixed: Rain audio not pausing when game is paused *Fixed: Player planted corn plants disappear when the hit the final growth stage
  • Fixed: Antibiotics do not cure infection in the second stage as stamina drain continues.
  • Fixed: Custom Plant Pick SFX.
  • Fixed: Several items (iron pick, flashlight, etc) were not playing a sound when used at 0 durability.
  • Fixed: XP value of crafting gas from oil shale adjusted
  • Fixed: Garden Hoe yields incredibly fast mining tools skill
  • Fixed: UMA Character Customization Window bug
  • Fixed: Wrong environment temperature reported to body temperature sim
  • Fixed: Constant rain in burnt forest
  • Fixed: Constant 60 byte heap allocations in weather list – Code optimization
  • Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used)
  • Fixed: MeshGenerator.CalculateLight() temp array moved to class variable – code optimization
  • Fixed: Telegraph pole poi is too prolific in the wastelands RG
  • Fixed: Index is out of range RWG
  • Fixed: burnt forest ground impact sounds
  • Fixed: ERR Block spam caused by 2 joining car prefabs in Navezgane @1904,810
  • Fixed: Some cabinet doors are darker than others
  • Fixed: Water reflections
  • Fixed: Nail gun assembly window preview
  • Fixed: Pistol assembly window preview
  • Fixed: NRE – unfriend an offline friend.
  • Fixed: Trader’s not stocking the first time on Dedicated servers.
  • Fixed: Living sounds (eg. Hornet buzz) not playing on clients in MP games
  • Fixed: Missing sound when picking up dropped items
  • Fixed: Character Screen has text overlap with long character name.
  • Fixed: Reverted to safe version of mix. Boosted VO +3. This should be corrected by ducking later.
  • Fixed: Yucca Fruit will not auto stack in toolbelt
  • Fixed: Harvest event on bedframe
  • Fixed: animalHideLegArmor does not poof when being equipped. Does not display right but it’s less broken.
  • Fixed: Pistol/Magnum assembly screen is broken
  • Fixed: null reference when p2p client grabs a frame
  • Fixed: Duping method using scrapping amounts > stacksize.
  • Fixed: Fix alpha in fog (burnt zombie smoke + gamma and fog density fixes to SkyboxFog & Alpha shader)
  • Fixed: a15b48 rwg poi issues
  • Fixed: a15 rwg floating cabin
  • Fixed: Enter game, use a light, enter *new* game, takes 2 tries to turn on light (eg. mining helmet light)
  • Fixed: NRE/Argument exception on opening character screen
  • Fixed: Several missing localization entries
  • Fixed: Metral Truss Ramp Id #1914 makes walls transparent
  • Fixed: Assembly screen is broken
  • Fixed: Duping method using scrapping amounts > stacksize.
  • Fixed: Both Spotlights Face The Same Direction On All Compass Points
  • Fixed: Player is able to upgrade blocks without required resources
  • Fixed: Death animation may not be displayed for other players
  • Fixed: Wood Frame Exploit from harvesting debris (from forum)
  • Fixed: Auger and Chainsaw cause NRE when used.
  • Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch
  • Fixed: Added collision to glass pane prefab
  • Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time
  • Fixed: Map can be scrolled outside its borders
  • Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it
  • Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading
  • Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected
  • Fixed: Items wielded by character clip with their model when aimed at the ground
  • Fixed: Most of the minibike stats in Minibike Assemble Menu are not updated.
  • Fixed: Character incorrectly sits on Minibike when viewed from another player’s perspective
  • Fixed: Third person view of player on minibike is off
  • Fixed: Character’s walking animation is unappealing while crouching and looking up
  • Fixed: Animation of looking down with 2 hand weapons is corrupted while crouched
  • Fixed: The player teleports to the highest block above him after quitting the game via the Pause Menu right after the jump
  • Fixed: Dupe exploit with teleport
  • Fixed: Dropped torch renders in front of everything
  • Fixed: preview collision is only 1 meter
  • Fixed: Dropped magnum always stand on its grip
  • Fixed: No pickup prompt for several items
  • Fixed: Perishton contains chunk(s) that breaks terrain generation
  • Fixed: Slow weather transition when re-entering a game
  • Fixed: Nailgun audio too loud
Server.Config
Changed: Console key is F2 now
We now have PlayerKillingMode which replaces Friendly Fireand offers more options than the checkmark for FF
property name=”PlayerKillingMode”                    value=”3″ />
!– Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) →
!– Can friendly players damage each other (PvP) –>

すでに知られているバグなど 

  • In Random Gen clay deposits are 1 meter below the surface. Look for groups of plants and dig down 1 meter.Clay can also be found easily in rivers etc, it is on the river bed and it is also on the surface around town pois.
    ランダム生成ワールドの粘土が表面から1メートル下にあるバグ。植物グループを探して1メートル下を掘ると見つかる。粘土は川などでも簡単に見つかり、川底や街の地表にもある。
  • (Windows) Quitting the game sometimes results in a game crash if you have a wired controller attached
  • (SteamOS) Quitting the game from main menu does not properly work, use the Steam overlay to force quit the game instead
  • NRE for clients/servers on reloading a chunk after a UMA zombie lost a body part
  • UMA zombies stand when dead after reloading the chunk

Alpha 15 New Experimental b83 is out! (2016/09/20) 

Added: New random gen previewer. See main release notes Modding Tools Section at the bottom.
Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows.
Changed: Improved cloudy spectrums and fog
Changed: Feral zombies have way less hit points but always run even during the day
Changed: Scrap Cable is no longer used. Mechanical Parts are being used instead.
Changed: Updated water normal map
Changed: Bellows and poncho can be crafted from either animal hide or leather
Changed: Treasure chests may have more actual treasure
Changed: Ore veins can be found by traces of gravel on the surface. Follow them down and you will find iron. Follow the iron and you find everything else.
Changed: Plant fiber garments are not better than cloth ones.
Changed: Removed 2 temporary recipes that are no longer needed.
Changed: Barter shows as a percentage price change instead of float.
Changed: Zombie corpse loot is no longer dropped on ground when broken.
Changed: Iron is more abundant and easier to follow.
Changed: Coal and potassium harvest rates doubled.
Changed: Reduced hit points of ragdolls that are not for harvesting so they can be cleaned up quickly if desired.
Changed: Reduce the rental price of vending machines to 2500.
Changed: Steel Polish has been renamed to Reinforced Steel Upgrade
Changed: Due to their bundle size traders did sell too few of some resources.
Fixed: Reflective material bleeding through grass and grass flickering as you move during rain
Fixed mouse bindings do not show up if action already has a keyboard binding (and vice versa)
Fixed: UMA Characters losing texture after alt-tab or when teleporting in from far away.
Fixed: Fog and weather transitions smoothed out with no popping/ticking
Fixed: Removed from rg mixer wasteland hub and duplicate wasteland and plains biome definitions resulting in too many cars in rg wasteland areas
Fixed: Distance for looting corpses and nests is less than for other containers.
Fixed: Weather values incorrect.
Fixed: Updated the descriptions of craftable grass blocks and several clothing items.
Fixed: Updated the descriptions of the concrete perk and the cement item
Fixed: Too Many Beakers From Air Drops
Fixed: Added stone "side textures" to clay. No more dirty spots on cliff sides.
Fixed: Player noise not alerting zombies on dedicated servers
Fixed: Some plants have artifacts during farming stages
Fixed: CinderBlocks03 was not always spawning when it should have.
Fixed: Player names with '{' or '}' cause error spam in console during horde night.
Fixed: Zombie gore loot container sizes not matching that of the originating zombie.
Fixed: Traders - Blocks sold by traders do not use bundle size correctly.
Fixed: Trader plays greeting even when busy with another customer.
Fixed: Vending machines now show owner name before activating.
Fixed: Shift Click Recipe sometimes does not set to Max craft count.
Fixed: Dead dog corpses last 300 seconds like all other animals
Fixed: NRE on hitting craft after clicking on the * for favorites.
Fixed: Character Textures Are Messed Up After Accessing Video Options.
Fixed: Cowboy boots can't be scrapped.
Fixed: Remove lime green border from water.
Fixed: Add texture alpha control back into water.
Fixed: Workbench - make steel axe from stone axe.
Fixed: Stingers re-detached from music volume.
Fixed: You can get stuck at snow trader stream and trader teleports are exploitable at night.
Fixed: Legacy buff info entry removed.
Fixed: Finished crafting items reset selected recipe amount to 1.
Fixed: Blocks sold by traders do not use bundle size correctly.
Fixed: Cannot bind Ctrl / Alt / Shift to actions, AltGr will be fixed in an upcoming patch.
Fixed: Command teleportplayer not working with local players.
Fixed: Mechanical parts can be harvested from cars.
Fixed: Increased the decay time on lootable gore blocks. Most should last through a night.
Fixed: NRE when applying splints on broken leg while char window is open.
Fixed: Traders liked snowballs entirely too much.
Fixed: Zombie soldiers were only dropping good items and not enough junk.
Fixed: Prefab Chem stations are always on.
Fixed: Hoe ground to get a "No Hoe".
Fixed: Assemble screen locks inventory on close.
Fixed: Input fields deselect when you click outside of them.
Fixed: The "green" topsoil in biomes is not as thick
Fixed: NRE on relog for clients after dismembering new UMA zombie
Fixed: NRE's when alt-tabbing out and back in when UMA zombies are in the scene

Modding and Tools 

We’ve replaced the old create world main menu button with a new one called ‘Editor Tools’. Under it you will find a new utility we call the ‘Random Gen World Previewer’. You can use it to see what a seed may look like including:
  • The dispersion of the included biome types in the rgmixer.xml file
  • The dispersion of the included city, town, rural and wilderness locations in the rgmixer.xml file
  • The general topography of the world as set in the rgmixer.xml file
The Random Gen World Previewer’ has 2 input windows one for the game seed name and one for the
preview size, 1 is the fastest. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer.xml. Note:  It can take a little while to appear depending on your pc and the preview size. Once the preview appears the controls include:
  • Zoom in and out with the Mouse wheel.
  • Pan using Mouse 1 hold and drag.
  • Tilt to see the height with mouse 2 hold and drag.
Here is a color chart to help understand what color represents what biome.
biomes_color_chart.jpg
Note: We have plans to improve and augment the controls and features of the this and add other modding tools in future updates.

Alpha 15 Experimental B88 is OUt!(2016/09/24) 

Added
  • Added: Console commands for weather indoorFogOff/On and the spectrum command.
  • Added: UMA texture quality option to video options.
  • Added: UMA Zombie Texture Caching system.
  • Added: Support for “required” field in entity spawn groups.
  • Added: Facial piercings item found in loot and on traders.
  • Added: Steel upgrade for log spikes.
  • Added: New Bar Rock and Roll club Random Gen.
Changed
  • Changed: A mining helmet is crafted from a football helmet, not a scrap one.
  • Changed: The hoe is not a very good repair tool.
  • Changed: Biker boots are the best leather boots you can get.
  • Changed: The wrench recipe no longer requires a schematic.
  • Changed: Gravel is a little more stable.
  • Changed: Added specific temperatures per biome for day 1 weather grace period. Pine Forest 60, Maple Forest 60, Snow 45 and all other biomes 70.
  • Changed: Removed audio from supply drop parachute opening in the sky.
  • Changed: Removed Calipers and ToolAndDieSet from treasure chests.
  • Changed: Recipe searches show results for all workstations with icons.
  • Changed: Removed un-used old resource deposit coal and nitrate prefabs will be changed to new ones.
  • Changed: Adjusted crafting time bonus on skills.
  • Changed: Ore distribution 2.0 + Updated surface ores. All biomes have iron ore and a rare chance for all ores. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the maple and pine forests, coal in the plains and burnt forests, and oil shale in the desert. You can also look for light brown gravel spots on the ground or the map and dig down from there to find the resource veins. Clay can be seen as a medium brown spot on the surface.
鉱石分布バージョン2.0以降について。地上の鉱石生成を改善した。すべてのバイオームで鉄鉱石と低確率でその他すべての鉱石が生成される。それぞれのバイオームには主要鉱石が1つ存在し、地上の露出鉱石と最下部近くの小規模鉱脈が見られる場合がある。各バイオームの主要鉱石は以下の通り。
地面を見て、もしくは地図上で明るい茶色を探すことで砂利を見つけることができ、そこを掘ることによっても鉱脈を見つけることができる。粘土については以前と同じく普通の茶色で見つけることができる。
  • Changed: Wood ladders can be upgraded to metal ladders
  • Changed: Flashlights are less common in backpacks.
  • Changed: Auger blades' damage won't degrade from repairs and you can upgrade them.
  • Changed: Do not show sell price for items that the trader won't buy.
  • Changed: Replaced metal catwalks in red mesa with new rotated ones.
  • Changed: Dirt is now not profitable in player vending machines. (Lathan)
  • Changed: Re-added the cutout moveable atlas and moved most of the corn into it. The corn field should be fast now again.
  • Changed: Economy balancing, most notably paper and gunpowder.
  • Changed: Optimization - Combine UMA hair into UMA shader and switch the hair assets to use Unity5Standard instead of cutout.
  • Changed: Moved UMA baked textures into the project to speed up loading.
  • Changed: Trader settlements now spawn in Random Gen cities.
Fixed
  • Fixed: Cotton plant alpha is not matching the plant.
  • Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame
  • Fixed: Catwalk wedge upgrades rotated the wrong way
  • Fixed: Shovels are no longer better melee weapons than axes.
  • Fixed: No weather on dedicated servers.
  • Fixed: Tracked players are now saved so you can quit and rejoin a game and the tracked players will persist.
  • Fixed: Fog indoors is too strong
  • Fixed: Set doppler to zero on creatures and screamer audio source prefabs.
  • Fixed: Duping with 2 people using containers.
  • Fixed: Cobblestone ramp stair frame causes block face to be removed.
  • Fixed: Stability problem in army barracks roof building.
  • Fixed: Several blocks were dropping themselves on harvest.
  • Fixed: Mac OS rendering flipped with AA on.
  • Fixed: Hornets had very shiny wings.
  • Fixed: Some cabinet doors are darker than others.
  • Fixed: Flipped screen with night vision and blood splatter on screen.
  • Fixed: Cars not getting snowed on and industrial glass transparent issue.
  • Fixed: Low horizon sky artifacts seen from atop a mountain.
  • Fixed: Nearly invisible rain when it is sprinkling.
  • Fixed: NRE when missing material for rightclick during tooltip notification.
  • Fixed: Hole in Navezgane
  • Fixed: Fixed remove all items except flashlight causes NRE.
  • Fixed: Blunderbuss description updated.
  • Fixed: Blocks were still sellable even if they thought they were not.
  • Fixed: Corrected sounds on crossdresser UMA zombies.
  • Fixed: Trader Bob fence can collapse.
  • Fixed: Add new mining journal tip.
  • Fixed: UMA Z's have incorrect head hitbox on the ground.
  • Fixed: Sorting for backpack and loot containers uses quality.
  • Fixed: Drawbridges can be placed now.
  • Fixed: Distant block placing with water
  • Fixed: Draw bridges can now be placed 90° only (again)
  • Fixed: Rental vending machines have higher chance of auto buy but require a minimum of 5 items.
  • Fixed: Drawbridges are bugged.
  • Fixed: Buying from rented/player vending machines uses actual markup/markdown price. (Lathan)
  • Fixed: cornPlantRandom removed because it cannot work with a billboard mesh.
  • Fixed: RenderTexture count rising on video card, rapid vram increase.
  • Fixed: A crawling UMA zombie will spaz out when killed.
  • Fixed: Some minibike parts have no base price.
  • Fixed invisible animals (Joel)
  • Fixed specular channel not working on animals and updated rabbit to the right texture.
  • Fixed: UMA zombies run at night. Again.
Known Issues
  • Known Issue: Hazmat zombie does not display properly with UMA texture size <= medium
  • Known Issue: Duping using zombies
  • Known Issue: Way to exploit teleport in trader area to be safe at night.
  • Known Issue: UMA zombies disappear while close.
  • Known Issue: UMA zombies may lose interest in player.
  • Known Issue: UMA zombies have incorrect hitbox when stunned on the ground.
  • Known Issue: Occasional drowning on land.
  • Hanging on starting game when joining a dedi.
  • You should have at least 25 Gig of free operating system drive space to run random gen.

古いバージョンで遊ぶ場合 

We’re also making the last stable older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9.2 Stable’
6. The game will then update and download Alpha 9.2
7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version
(意訳)
  古いバージョンに戻す手順(原文はAlpha9.2)を以下に示します。再ダウンロードとなりインストールデータは再構築されます。
1.Steamクライアントを開きます。
2.ゲームライブラリ上の「ゲーム/ビュー」をクリックします。
3.「7 Days To Die」を右クリックしてプロパティを選択します。
4.新しいポップアップダイアログ・ボックスから「ベータ」タブを選択します。
5. あなたが遊びたいベータ版を選択します。
6.steamより、選択したゲームがダウンロードされます。
7.最新版へ戻す手順は、ステップ1~4を繰り返すこととほぼ同様です。
  ステップ5でオプション 'なし’を選択します。「どのBetaプログラムにも参加しない」とは最新バージョンに戻すことを指します。

アップデート予定 

キャラクターモデルに防具をきちんと表示するように
ノックバックシステム
AIの改善
ストーリーやミッションの拡張
ライオン, コヨーテ(草原オオカミ), ネコ等の野生動物の充実化
野生動物を飼いならせるように
季節や天候の実装
カラスを追加

初期のプラン(どこまで実装されるかは不明です) 

高層ビルなどの大型の名所の追加(全ての建物は内部を探索可能) →学校(改修)・工場(改修)・6階マンション・シネマ(映画館)・ホテル・牢屋
ストーリーやミッションの拡張
クエストを介して他の生存者やより良いアイテムの発見 →レシピ本により開放するアイテム
商人等の友好的なNPCとその隠れ家 →隠れ家(金庫がある売買店)
他の敵対するNPCとの戦闘 →クリエイトモードにてPvP対戦・Warなどで種類分割化
ライオン, コヨーテ(草原オオカミ), ネコ等の野生動物の充実化 →熊を実装α12 未実装(後手回し
野生動物を飼いならせるように →未実装(後手回し
行動探知機 →レーダーオミット 検証終了後、没
駆動可能な乗り物 →α12よりminibikeをテスターの熱い要望より先回しに実装(車両・荷物・組み立てなど新たな素組みとして開発の熱意が込められている)
          →α7.9で実験終了・・・段差による車両の停止が発覚 没
          →Alpha9.2時点では今後実装予定の噂・実験中?
経験値とスキルツリー →α8.2で検証・・・α8.8でポイント制とレシピ本や知識スキルポイントで代替
            →α13以降レベルに応じて改修していく予定
季節や天候の実装 →α12から雪・雨・曇り・雷(音のみ)実装 →α12.4(変化の緩和・雷の停止)
気温や温度の影響 →α8.8で満腹度や水分の変化を早めた、α9.0から環境により歩き速度を変更 α12から微調整 →エリア別に気温変化をα13以降に導入予定→α13.Xで実装
カラスを追加 →未実装